14 Ways Assassin’s Creed Misunderstands the Games

It was impossible for the Assassin’s Creed movie to completely nail everything about the video game series from which it was adapted. With over ten games to pull from, there’s no way the writers and director could translate everything to the screen, but that also means that there’s so much information to pull from that you would be dumb to try and ignore major plot points, visual motifs, and pieces of the game. While Assassin’s Creed manages to straddle the line between faithful adaptation and passable big budget sci-fi action film, there are still plenty of things about the game that the film either misunderstands, underrepresents, or gets completely wrong.

Make no mistake, Assassin’s Creed is a perfectly fine sci-fi action film that you can shut your brain off and watch. It’s a little long, and there’s one scene in particular that never seems to end, but it’s fine. There are at least two breathtaking shots in the film, and the action is fun, even if wonky editing muddles it. But the film completely misunderstands what the series of games that it’s translating are about. At times the film feels more like an adaptation of a Philip K. Dick novel than it does an action-adventure film about sneaky guys in cloaks, and that might not seem like a problem, but by misunderstanding the source material, the door is left open for a gaggle of strange mistakes in the adaptation. Keep reading to find out what Assassin’s Creed gets wrong.

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